Sunday, October 31, 2010

Items, Templates, and code

So I finally sat down and completed the item code. Templates are now built and items are generated from them. This is the beginning of the crafting and loot table generator.

My co-designer completed our initial combat calculator and I created the first monster template. So far we are leaning toward random battles much like RPGs of the past. This will allow us to keep players from specifically targeting just one mob in order to hunt for loot. In the future we may move this back to created mobs, we might not.

Now that We have mobs, an item, and a player I need to build up the equipment screen to allow players to change their equipment. Once that is done, the combat code will be written and a button to test killing a rat will need to be built. The beginning is always fun. I'm already looking into jQuery and I have purchased Pro PHP and jQuery to help on the way.

The joys of development.

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