Thursday, October 21, 2010

More progress

So, since this time last week I have been slowly working on pieces of the game. It took some time, but I was able to learn to build forms with the API I am using. With this new knowledge I now have character creation complete and the new character gets a rusty sword as his/her first item.

I also began giving the characters some stats. I am currently working on the derived stats. Things like Armor, hit points, and to-hit rolls.

I also began the inventory management portion. My current code has it set so that an item can be made stacking or non-stacking. If it is non-stacking adding another item will cause a new stack of 1 to be created. I still need to add a remove portion from it so that as things like arrows or potions get used they decrement appropriately.

Currently the game looks hideous. No formatting, no color, just black text on white background. I had to limit myself to this so I wouldn't get wrapped around the axle about how it looked. If I focus too much on how it looks, I never make any progress. This is especially true when I do graphics. They never look good to me so i tweak them or modify them and never progress in the code.

This time it will be different. I will work on the game first, then the looks afterwards. I think too many games do the opposite and thats why we have games that look fantastic, but only last 10 hours.

Goals: Inventory Management - remove item, Character Management - stats, Character Management - inventory.

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